Jacob Jones
Game Designer
I'm always learning new things! Through this philosophy, I've built an extensive knowledge-base and gained experience in all disciplines in game development. I'm working to prove my skills in improving the fun and flow of a game's design, levels, and mechanics.
Jungle Jim (2025)
Unreal Engine 5 / Small Team
Momentum-Based 3D Platformer featuring customizable movement kits and a bright cartoon style.
Directed and led 16 contributors
Regularly maintained a GDD and other documentation
Conducted regular playtest analysis
Designed many levels to create player flow state using acclimation methods.
Designed and implemented many unique mechanics
Lead game designer and lead game programmer
3D artist and character animator
Pizza Panic (2024)
Unreal Engine 5 / Small Team / Prototype
Short first person survival-horror pizza delivery game with comedic theming.
Took on the role of programmer and game designer in a team of 3
Delivered an executable prototype in 3 weeks
Designed game loop implementing a stress dopamine loop.
Caislean: Paranormal (2022)
Unity / Solo / Prototype
Point and click survival horror with distinct prep and survive segments.
Designed a resource management loop
Designed 5 enemy types that play into the resource management
Scripted events in C# code
This site is still under construction! More content for the other works will be completed at a later date(but very soon.)
About Me
Values
Hello! Thanks for wanting to read about me! I have been designing games from a very young age. It all began with drawing mazes in Kindergarten. From then, I moved onto creating games on paper for my friends to play. I can still remember the pure joy of watching them play my games with smiles on their faces!Since then, my everyday has been about games. Everywhere I go, I see things in the world around me that inspires me to create.To me, games can be many things:
A way to bring people together.
An interactive medium to express art.
An engaging way to live an experience.
A powerful storytelling tool.
...or even just a fun time.
At the end of the day, games are my greatest love. I love crafting unforgettable experiences that can leave lasting impacts players' lives.
Life and Hobbies
I was born and raised in Wichita, KS. I love spending time in the outdoors. You'd be surprised how many great hiking trails are in Kansas! Growing up, I was a Boy Scout and would go on monthly adventures across the country. From unguided spelunking to running a bartering stand, I have a wide range of experiences from this that I draw from for inspiration in my design. Besides the outdoors, I used to play in a county soccer league. From this, I learned how to operate in a team and experienced the thrill of competition! I love honest and friendly competition, as it inspires me to work hard. I'm sure it comes to no surprise, but I love gaming. Some of my favorite games/series include Mario 3D platformers, Luigi's Mansion 3, Ace Attorney series, Hollow Knight, Metroid series, Terraria, Plants vs. Zombies 1, Undertale, Paper Mario, and Pokemon. Really though, I could go on and on about any game. I love trying a wide variety of games to see what good designs are out there.
Education
I began self study during my final year of middle school. Back then, I used a clunky old laptop that could only run an engine called Clickteam Fusion. It used visual scripting, which I used to create my first game projects. They were bad... but that's to be expected. Looking back though, I am proud of my progress as an early learner and it gave me a great head start. I used this software throughout high school, until I was able to afford a laptop that could run something bigger. My next engine was Unity. I used Unity throughout my final year of highschool, and my first two years at Butler Community College. This was the era where I really started to dial in and become serious about creating games. I learned C# Scripting and created several games using the engine. I was working 46 hour weeks on third shift during this time, so my learning was limited. During this time, I saved up enough money to pursue a more formal education. My last two years of college I transferred to Wichita State University where I would begin my actual game design classes. During these last two years, I really hit my stride. I started working less, and devoted my time to being a student. I learned Unreal Engine and quickly became one of the most adapt in the engine at my university. I began more seriously studying game design theory, and picked up several books about the topic which I read through over the years.
Jacob Jones
Game Designer
You can message me through my email using the form below. Or if you rather, you can directly email me at my address.